

Lightning boils Water.įire is extinguished by Wind. The two triangles depicted on the elemental chart (pictured above) represent the elements that have advantages over one another, although elements on opposite sides of the wheel from one another are also diametrically opposed (Fire and Water, Earth and Wind, Ice and Lightning).Įarth grounds Lightning. The heavens are numbered in reverse order, from the Bole to the Balance, then the Spire, the Arrow, the Ewer, and the Spear, with the seventh and final heaven represented by the pole star. Religious scholars of the realm also believe in the existence of the seven heavens created by the Twelve, with the first heaven, the gateway to which is said to be the constellation "the Bole", representing Earth. Because of this, prior to the coming of the Seventh Umbral Calamity, scholars of the Sixth Astral Era erroneously believed that the Sixth Umbral Calamity would be the last.

The seven umbral calamities that have brought ruin to the realm of Eorzea over the millennia also follow the cycle of the elements starting with wind, then lightning, fire, earth, ice, and water. Each moon is associated with a deity of the Twelve paired by their elemental aspect, beginning with Halone and Menphina, representing Ice, and ending with Nophica and Althyk, representing Earth. This cycle can be observed not only on the chart and in nature on the world of Hydaelyn, but also conforms to the twelve months, or "moons", of the Eorzean calendar (as well as the hours and days). The gusts and sighs of Wind gather the clouds, and thus Lightning is born. The moistness of Water mists and rises, and thus Wind is born. The armor of Ice melts away, and thus water is born. The density of Earth shuns Sun and harbors cold, and thus Ice is born. The heat of Fire renders to ash all that it touches, and thus earth is born. The spark of Lightning ignites when it strikes, and thus Fire is born. There were also Deaspected Crystals found through the Seventh Umbral Era quests, which could be redeemed for rare prizes.Įlements and polarities The elemental cycle Īs detailed in the book Essences & Permutations - A Treatise of the Six Elements, the elemental aspects of aether are cyclical: The aetheric properties of Mor Dhona can cause synthesis crystals to lose their aspect if left in the ground for too long, but this concept only appeared in one quest in 1.0. The events of the Final Days show that the stagnation and decay of aether within a person not only changes them into a Terminus, but utterly destroy their very essence until there barely anything left of them. Those overexposed to a primal's enthrallment mutate into creatures of that primal's elemental affinity, like errant Serpent Reavers whom the Sahagin and their primal Leviathan sometimes punish by exposing them to over-aspected water aether until they mutate into abominations resembling marine life. Such examples are seen in the voidsent and the sin eaters who were exposed to over-aspected amounts of Umbral and Astral aether. Overexposure of aspected aether causes profound mutations in living beings. Monsters in aether-abundant areas are more threatening. Places where it gathers most are typically vivid, particularly in the Black Shroud, which is so rich in aether that the sentient, elementally aspected aether-beings known as Elementals reign over the wood, alongside the cooperative Gridanians.Īether is considered dangerous in high concentrations, and often makes the afflicted more aggressive, if not completely mad. This generally augments the creature (human or otherwise) physically, and those unaccustomed to channeling the new energy may go mad.Īether flows nigh imperceptibly throughout the planet. When a living entity arrives on the scene of a battle, no matter how ancient, the excess aether will enter this new host and expand its native aether. As aether is akin to soul energy, more violent and dramatic deaths tend to yield more excess aether. Only so much of it can cross over at a time, and any excess remains to form a glowing mist, crystals, or even ghostly apparitions.

It also comes in three forms: memories and souls which are interconnected, corporeal aether like the aetheryte, and forms of nourishment that are in constant flux.Īether is released from the body upon death and it disappears from the physical realm to mingle back into the aetherical sea from which all life begins. Aether can be aspected into six elements-ice, water, wind, lightning, fire, and earth-and drawn towards two polarities: Astral, the active, and Umbral, the passive.
